It’s been fascinating to see IMERSA evolve and mature over the last few years. And since things are moving so fast, I wanted to document the challenges being faced in the immersive community with a series of interviews.
Last year at IMERSA there were nervous murmurings of VR, but this year there is clear excitement. It’s particularly interesting to see fulldome producers realize that they already possess the tools, skills, and ultra high resolution workflows to create polished VR experiences.
IMERSA 2016: View Presentation Recordings
Select presentations available on the IMERSA Vimeo page. Below are my favs:
— How Are Museums & Educators Using VR-AR Today / The VR and AR Explosion
— Immersion Expanding: New Opportunities for Immersive Experiences
— Challenges and Strategies for Producers
— The Future of Immersion
— Ambisonics Sound Technology
— What’s Never Been Seen: Successful Visualizing for Fulldome Storytelling
— Shooting 360 Trials and Successes
— Proven Methods for a Faster Render
— Visual Immersion for Greater Learning Gains in Digital Domes
— Let’s Play: Using Games to Entertain and Educate Audiences in the Planetarium
— Real Developments in Virtual Reality
Interviewees
— Jenny Carden / Zenka.org
— Greg Downing / xRez Studio
— Troy Whitmer / Sky-Skan
— Jay Heinz / Morehead Planetarium
— David Merrell / Clark Planetarium
— Ken Ackerman / California Academy of Sciences
— Dan Neafus / Denver Museum of Nature and Science
— Orion McCaw / Roundhouse Productions
— Mark Petersen / Loch Ness Productions
— Jay Lamm / Louisiana Art & Science Museum
— Annette Sotheran-Barnett / Sky-Skan