Interviews at IMERSA 2016 – Recent Challenges

It’s been fascinating to see IMERSA evolve and mature over the last few years. And since things are moving so fast, I wanted to document the challenges being faced in the immersive community with a series of interviews.

Last year at IMERSA there were nervous murmurings of VR, but this year there is clear excitement. It’s particularly interesting to see fulldome producers realize that they already possess the tools, skills, and ultra high resolution workflows to create polished VR experiences.

IMERSA 2016: View Presentation Recordings

Select presentations available on the IMERSA Vimeo page. Below are my favs:
How Are Museums & Educators Using VR-AR Today / The VR and AR Explosion
Immersion Expanding: New Opportunities for Immersive Experiences
Challenges and Strategies for Producers
The Future of Immersion
Ambisonics Sound Technology
What’s Never Been Seen: Successful Visualizing for Fulldome Storytelling
Shooting 360 Trials and Successes
Proven Methods for a Faster Render
Visual Immersion for Greater Learning Gains in Digital Domes
Let’s Play: Using Games to Entertain and Educate Audiences in the Planetarium
Real Developments in Virtual Reality

— Jenny Carden /
— Greg Downing / xRez Studio
— Troy Whitmer / Sky-Skan
— Jay Heinz / Morehead Planetarium
— David Merrell / Clark Planetarium
— Ken Ackerman / California Academy of Sciences
— Dan Neafus / Denver Museum of Nature and Science
— Orion McCaw / Roundhouse Productions
— Mark Petersen / Loch Ness Productions
— Jay Lamm / Louisiana Art & Science Museum
— Annette Sotheran-Barnett / Sky-Skan

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