Fisheye to Spherical Conversion using After Effects

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Lately I’ve been shooting with the Kodak PIXPRO SP360 4k camera for both VR and the planetarium dome. Shooting with dual cameras is great for capturing 360°, but shooting with a single camera is sometimes easier since the footage doesn’t need to be stitched. Also a single camera captures 235° which is a surprisingly huge FOV. Yet it’s necessary to warp the footage from fisheye to spherical so that it can be experienced in VR or Youtube 360.

The ‘Pixpro SP360 4k’ software is actually capable of warping a single camera from fisheye to spherical. But it’s not intuitive (here is a tutorial) and the Kodak software can only export footage to MP4… And seeing as how the raw camera footage is an already heavily compressed MP4, I wasn’t thrilled about this added lossy step. So I figured out a simple technqiue.

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Upcoming Special Events in the Planetarium


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Image Source: A Slower Speed of Light

Einstein’s Playground

— February 11, 2016 /// 7:15pm
— Gerd Kortemeyer, PhD, associate professor of physics at Michigan State University

Have you ever wanted to experience the complete distortion of time and space as we know it? The Charles Hayden Planetarium has partnered with the MIT Game Lab to immerse you in a virtual special relativity playground where you’ll witness the laws of physics in a completely new way. Using the power of video games, we’ll turn Einstein’s most famous theory from an abstract concept into something you can encounter yourself right here at the Museum of Science. Experience the effects of movement, time, and space as you’ve never been able to before!

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Interviews at IMERSA 2015 – Recent Challenges

The IMERSA Summit 2015 was intense, fascinating, and gave me a fresh breath of air of where fulldome is headed. Each of the presentations/panels were well prepared and technical problems were solved quickly. And the amount of attendees is just at that equilibrium where you can still meet a fair amount of people.

I ran into many people that are clearly passionate about fulldome and it was inspiring to hear their unique perspectives and experiences. So I realized that I should document a slice of these conversations with one interview question:
What challenges have you recently faced?

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IMERSA Summit 2015: Panels

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We have been asked to participate on several panels at the upcoming IMERSA Summit 2015. So I’ll be apart of the Future Immersion Panel and share some of the techniques we used to shoot 360 video while on location at NASA’s Goddard Space Flight Center. Planetarium director David Rabkin will be involved in two panels: Immersive Media Strategies and Challenges and New Directions in Alternative Content.

I’m also excited to announce that From Dream to Discovery: Inside NASA has been selected to be screened during IMERSA. It will be shown directly after the Future Immersion Panel, which is perfect since you’ll have just seen behind the scenes.

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Interactive 360 Video – NASA Goddard Space Flight Center

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A while back we visited NASA’s Goddard Space Flight Center to shoot 360 video for our recently released planetarium show From Dream to Discovery: Inside NASA. So when 360Rize approached us about writing an article to look behind the scenes, we realized that we could share an interactive video where you can control the perspective.


If you’re curious to learn more about my experience in shooting 360 video while at Goddard, then be sure to check out the interview too. I share some details about why shooting 360 video for a planetarium dome requires a unique approach. You can also view the whole photo album from our trip to Goddard.

360° Video Fundamentals

I’ve long been excited of the possibility of 4k video in a planetarium dome. And so I was captivated with the recent introduction of a 360° video camera rig with 8192×4096 resolution. (Which translates to 4k domemaster resolution.) It also meant that I could increase the fisheye FOV from 180° to 220° and see the immediate ground surrounding the camera. In my opinion this makes for a heightened immersion experience. So I have spent the last two months experimenting and learning directly about the intricacies of shooting 360° video.

The 360Rize PRO10HD is a 3D printed object. Meaning it’s one solid piece of plastic that is precisely engineered to fit 10 GoPro cameras into the smallest possible space. It’s printed using aircraft grade plastic, so it’s durable and has been through a strenuous bend test to prove it’s strength over time.

Currently the 360° video community is tiny and little documentation is available. So I was on my own to figure out the potential problems, shooting subtleties, and overall workflow. This can be a tedious and nerve-wracking process. After all, with 10 GoPro cameras shooting in unison, something is bound to go wrong at some point. So alas, plan within plans within plans, theorize contingencies, and take notes of your experience. And now for you brave souls remaining, below are my own findings, tips, and thoughts.

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